While working on Ramble in the Sky I encountered some interesting
OpenGL issues. They are not that obvious, especially taking into
account variety of different android devices. If something works
on your testing smartphone (or even on 5 of them!) it doesn't mean
to work on every other ones. So, if you are interested in using
GLES2.0 directly, you will probably find something useful down here.
Blog
Different OpenGL issues
by Ricane at 03.08.2014 18:06
2D tiling: mixing multiple tiles
I guess many of gamedev programmers were thinking about algorithms for map tiling. Just imagining all possible tile combinations can keep your brain boiling! I did several attempts to get some rather simple method which can handle various tile layouts and finally caught something that I like. Here is my version - it is simple to implement and can be expanded for even more complex situations.
by Ricane at 16.06.2014 04:21